

She came to believe that the heavens could end the Blood War in one fell stroke and free the realms of both demon and devil. She grew obsessed with the war, and developed a taste for battle more akin to the fallen angels the first devils had once been than the radiant beings of the heavenly hosts. Since before people started putting ink to parchment, one angel, Zariel, had watched over the blood war and recorded the tally of destruction these two bastions of evil had wrought upon the realms in their eternal conflict.Īnd she would have continued in this task until the stars themselves grew dim, but watching the tide of battle for so long had an effect on the being of light.


Since before people started putting ink to parchment, the astral sea, realm of the gods, has forged angels of light, beings with one purpose: to serve. Since before people started putting ink to parchment, the demons and the devils have waged war against each other, in a conflict known as the blood war. Since before people started putting ink to parchment, the fiery realm of the nine hells, the realm of devils, has birthed legions of soul-stealers, beings with one desire: to corrupt. Since before people started putting ink to parchment, the black abyss, the realm of demons, has spawned beasts of all shapes and sizes, beings with one desire: to destroy. Zariel was a radiant angel of the heavens, arrayed in splendor and majesty, tasked by the Gods themselves to watch over the eternal conflict known as the blood war. It’s very 4e and I am definitely going to try it.Our story begins many, many years ago, in the realms above, with the subject of our story, the angel Zariel. Kill the fluff use the crunch (with a few modifications). I mean (and this is totally made up on the spot, it’s not from Hard Boiled Armies), with a few changes, that 1st level rogue with deft strike becomes a 1st level army of 10000 men with perhaps a light cavalry that strikes out quickly, surprising its enemies. Actually, while I could go on and on, because they do touch on quite a few relevant and diverse things on the 24 pages (the last 11 are devoted to the map used with the mini-battle-adventure included), but I think I have said enough already. They touch on the translation of special moves like grab, conditions, ranged attacks (if a square on the battlemat is 10 miles, maybe that range 10 on a power does not quite work as it should.
#RADIANT ONE 4E HOW TO#
We get a bunch of ideas to translate the 4e-isms such as encounter and daily powers into military happenings, how to adjust speed relative to the battlefield and last but not least how to figure out how long short and long rests are. Then we are given some tools to figure out, depending on how big a battle and how big a battlefield we are aiming for, how long rounds, encounters and days are. Units in combat are created and treated like characters. What I can tell you is that with Hard Boiled Armies, they have created an elegant and smooth rules-set to guide us through mass-combat in our campaigns. I must admit that I have never paid much attention to whatever mass combat rules there was for D&D, so I can’t really compare or evaluate if OBE simply ripped off ideas from previous editions.
